3D model of a Gameboy Advance SP I made! Total polycount is about 8600 polys. There is one 4k texture for the Gameboy and one 2k texture for the game cartridge. I modeled this in Maya, textured in Substance Painter and Photoshop and rendered in Marmoset. This is the same GBA I had as a kid so this cobalt blue color has a special place in my heart. The game cartridge is Super Mario World and that is about 600 polygons. Let me know what you think of this model as well as the other 3 versions I made!