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Sardines

3D View

I created this 3D sardine model using Maya for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. The model is optimized at 1,517 polygons, with the fins built using alpha textures derived from real sardine references for an accurate, lightweight design. The body textures are also based on photographs of an actual sardine, ensuring realistic coloration and detail. More technical details and viewing options are available in the 3D viewer.