Old wooden telescope modeled in Maya, textured in Substance and rendered with Marmoset. ~13k polygons. This was an old model i made in 2018 which I recently optimized and retextured using my current PBR modeling skillset.
You can compare the old model (which is posted at the end of these renders) to the new and improved model. I think I have made some good improvements over the last 3 years. Let me know what you think :)