I created a 3D character of Snorlax from Pokemon! I modeled him in Mudbox, UV in Maya, textures in Substance Painter, Rigged and Rendered in Octane for Cinema 4D. The Mocap data for the dance was supplied from Mixamo.com. I really love the variety of mocap data they have and its all for free! Thanks! Binding the skeleton to this character was quite a challenge and it took a few hours of binding joint weights to get it to look right and not have much issues. I also decided to add a jiggle deformer to his stomach and ears where I wanted some secondary motion. Overall this was super fun to make and I hope you enjoy it!