I created three realistic sliced bread variants—cinnamon raisin, potato bread, and classic white bread—using Maya for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Each slice was modeled to match the shape and thickness of real bread, with textures carefully crafted to capture the crumb detail, crust tone, and unique characteristics of each variety. The result is a high-quality, lightweight set ideal for close-up presentation or real-time use.