I created low-poly models of the Meteor, MICA, AS30L, and SCALP EG missiles, all optimized for real-time use in simulation, training, or game environments. Each missile was modeled in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag. The assets feature accurate geometry, clean topology, and realistic detailing while maintaining performance efficiency, making them ideal for integration into military or aviation-focused real-time applications.